If the team actually bothers to play as a team, Mercy can do much better. When I'm with a proper team who knows not to just run repeatedly one at a time as fodder into an enemy killbox, I typically have 50-70% of team damage. One game I had in the neighborhood of 80%. Aug 22, 2019 It again suffers from the healing issue. 60 hps on a chain is nice enough, but because of the bursty damage we have in meta, it hardly holds up. Therefore a lot of high level Mercy’s forgo healing in favour of damage boost and leave the heals to a Moira or Ana. A Mercy game where I end up sweating and healing non stop is around 30% because our Roadhog keeps getting bodyshoted by the opponent Widow and healing himself. Also healing volume doesn't really matter since you will end up playing double support soon enough. Pharah is a mobile flanker and does AoE damage with her rocket launcher. Her ult can also deal a ton of damage. Learn Pharah's stats at Overwatch Guide.
- What Percent Of Dmg Healing Should Mercy Be At Night
- What Percent Of Dmg Healing Should Mercy Be At Work
- What Percent Of Dmg Healing Should Mercy Be At Home
What Percent Of Dmg Healing Should Mercy Be At Night
Armor 0
Difficulty
Bio
Real Name: Fareeha Amari
Age: 32
Occupation: Security Chief
Base of Operations: Giza, Egypt
Affiliation: Helix Security International
Age: 32
Occupation: Security Chief
Base of Operations: Giza, Egypt
Affiliation: Helix Security International
Movement Speed: 5.5 m/s
Duration: 2 seconds
Cooldown: 2 seconds
Duration: 2 seconds
Cooldown: 2 seconds
- If Pharah is sliding on a roof or surface, fuel gauge does not recharge
- However, sliding on roofs does not make noise. Use for tactical flanks.
- Tap space button to conserve fuel and be more elusive instead of holding it down
Damage: 120 direct hit; 20-80 AoE splash dmg; 10-32.5 self-dmg
Radius: 3 meters
Ammo: 6
Reload Time: 1.5 seconds
Fire Rate: 1.33 shots per second
Projectile Speed: 35 m/s
Radius: 3 meters
Ammo: 6
Reload Time: 1.5 seconds
Fire Rate: 1.33 shots per second
Projectile Speed: 35 m/s
Cannot headshot
Can self-damage
Can self-knockback
Can self-damage
Can self-knockback
- Rockets are easier to hit while above a target and aiming at the ground near enemies
Pharah’s primary weapon launches rockets that deal significant damage in a wide blast radius.
Radius: 8 meters
Projectile Speed: 50 m/s
Cooldown: 9 seconds
Projectile Speed: 50 m/s
Cooldown: 9 seconds
Can self-knockback
- Knocks enemies and self horizontally
- If using on yourself, let go of hover jets
Pharah looses a wrist rocket that knocks back any enemies it strikes.
What Percent Of Dmg Healing Should Mercy Be At Work
Range: ~25 m
Movement Speed: ~20 m/s
Cooldown: 10 seconds
Movement Speed: ~20 m/s
Cooldown: 10 seconds
- To gain maximum vertical height, you should use your normal jump and hover till around half your fuel is depleted. Then Rocket Jump so that you will recharge your fuel and be able to continue flying
Propelled by her suit’s thrusters, Pharah soars high into the air.
Damage: 40 per rocket (3600 max)
Fire Rate: 30 rockets per second
Duration: 3 seconds
Projectile Speed: 28.5 m/s
Fire Rate: 30 rockets per second
Duration: 3 seconds
Projectile Speed: 28.5 m/s
Cannot headshot
Can self-damage
Is immobilized
Can self-damage
Is immobilized
Pharah directs a continuous salvo of mini-rockets to destroy groups of enemies.